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ACMACE
2005
ACM
15 years 11 months ago
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
Angie Chandler, Joe Finney
SPAA
2003
ACM
15 years 11 months ago
Novel architectures for P2P applications: the continuous-discrete approach
We propose a new approach for constructing P2P networks based on a dynamic decomposition of a continuous space into cells corresponding to servers. We demonstrate the power of thi...
Moni Naor, Udi Wieder
MSR
2010
ACM
15 years 11 months ago
The Ultimate Debian Database: Consolidating bazaar metadata for Quality Assurance and data mining
—FLOSS distributions like RedHat and Ubuntu require a lot more complex infrastructures than most other FLOSS projects. In the case of community-driven distributions like Debian, ...
Lucas Nussbaum, Stefano Zacchiroli
DIGITALCITIES
2000
Springer
15 years 10 months ago
Experiments in the Digital 'Engineering City Oulu'
The paper outlines results of feasibility experiments with new functions for a local version of the digital city, performed under a collective name 'Engineering City Oulu'...
Lech Krzanik, Minna Mäkäräinen
CORR
2006
Springer
103views Education» more  CORR 2006»
15 years 6 months ago
VXA: A Virtual Architecture for Durable Compressed Archives
Data compression algorithms change frequently, and obsolete decoders do not always run on new hardware and operating systems, threatening the long-term usability of content archiv...
Bryan Ford