Trinetra aims for cost-effective, assistive technologies to provide blind people with a greater degree of independence in their daily activities. The overall objective is to impro...
Patrick E. Lanigan, Aaron M. Paulos, Andrew W. Wil...
Although English has become the standard language in various areas, most people do not use it in local activities. To increase the mutual understanding of different cultures with ...
Existing gaming controllers are limited in their end-user configurability. As a complement to current game control technology, we present the VoodooIO Gaming Kit, a real-time adap...
Nicolas Villar, Kiel Mark Gilleade, Devina Ramduny...
Our aim is to introduce techniques that allow for active involvement of users throughout the design process, starting with the very early stages of ideation and exploration. The a...
Maryam Tohidi, William Buxton, Ronald Baecker, Abi...
This paper reports on the challenges faced during the design and deployment of educationally-focused cultural probes with children. The aim of the project was to use cultural prob...