—In this paper we develop an adaptive learning algorithm which is approximately optimal for an opportunistic spectrum access (OSA) problem with polynomial complexity. In this OSA...
We present a method for controlling the motions of active deformable characters. As an underlying principle, we require that all motions be driven by internal deformations. We ach...
Stelian Coros, Sebastian Martin, Bernhard Thomasze...
We present a physically-based system to simulate and control the locomotion of soft body characters without skeletons. We use the finite element method to simulate the deformatio...
Geometric modeling and the physical validity of shapes are traditionally considered independently. This makes creating aesthetically pleasing yet physically valid models challengi...
Several geometric active contour models have been proposed for segmentation in computer vision. The essential idea is to evolve a curve (in 2D) or a surface (in 3D) under constrai...