In this paper, we describe the design and development of a social game called Familiars. Inspired by the daemons in Pullman’s “Dark Material” trilogy, Familiars are animal c...
Ben Kirman, Eva Ferrari, Shaun Lawson, Jonathan Fr...
Abstract. Existing middleware is based on control-flow centric interaction models such as remote method invocations, poorly matching the structure of applications that process con...
Rainer Koster, Andrew P. Black, Jie Huang, Jonatha...
In this paper, we propose an observable-area model of the scene for real-time cooperative object tracking by multiple cameras. The knowledge of partners’ abilities is necessary ...
One fundamental challenge for the design of the interactive systems of the future is to invent and design environments and cultures in which humans can express themselves and enga...
The Cognitive Function Analysis is a methodology supportedby a mediating tool for the human-centered automationof safety-critical systems[4]. It is basedon a socio-cognitive model...