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ACMACE
2009
ACM
15 years 11 months ago
Familiars: representing Facebook users' social behaviour through a reflective playful experience
In this paper, we describe the design and development of a social game called Familiars. Inspired by the daemons in Pullman’s “Dark Material” trilogy, Familiars are animal c...
Ben Kirman, Eva Ferrari, Shaun Lawson, Jonathan Fr...
MIDDLEWARE
2001
Springer
15 years 11 months ago
Thread Transparency in Information Flow Middleware
Abstract. Existing middleware is based on control-flow centric interaction models such as remote method invocations, poorly matching the structure of applications that process con...
Rainer Koster, Andrew P. Black, Jie Huang, Jonatha...
ICPR
2000
IEEE
15 years 11 months ago
Incremental Observable-Area Modeling for Cooperative Tracking
In this paper, we propose an observable-area model of the scene for real-time cooperative object tracking by multiple cameras. The knowledge of partners’ abilities is necessary ...
Norimichi Ukita, Takashi Matsuyama
ACMDIS
2000
ACM
15 years 11 months ago
Meta-Design: Design for Designers
One fundamental challenge for the design of the interactive systems of the future is to invent and design environments and cultures in which humans can express themselves and enga...
Gerhard Fischer, Eric Scharff
CHI
1998
ACM
15 years 11 months ago
Cognitive Function Analysis for Human-Centered Automation of Safety-Critical Systems
The Cognitive Function Analysis is a methodology supportedby a mediating tool for the human-centered automationof safety-critical systems[4]. It is basedon a socio-cognitive model...
Guy A. Boy