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» Computing with Realizational Morphology
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CGI
2004
IEEE
15 years 10 months ago
Maintaining Constant Frame Rates in 3D Texture-Based Volume Rendering
3D texture-based volume rendering is a popular way of realizing direct volume visualization on graphics hardware. However, the slice-oriented texture memory layout of many current...
Daniel Weiskopf, Manfred Weiler, Thomas Ertl
EDOC
2004
IEEE
15 years 10 months ago
Using Subject-Oriented Modeling to Develop Jini Applications
A major contributing factor to the complexity of creating and evolving distributed systems is the tangling of middleware-specific functionality with core business functionality in...
Gagan Tandon, Sudipto Ghosh
COMPLIFE
2006
Springer
15 years 10 months ago
Software Supported Modelling in Pharmacokinetics
A powerful new software concept to physiologically based pharmacokinetic (PBPK) modelling of drug disposition is presented. It links the inherent modular understanding in pharmacol...
Regina Telgmann, Max von Kleist, Wilhelm Huisinga
FTDCS
2004
IEEE
15 years 10 months ago
Platform-Independent Dynamic Reconfiguration of Distributed Applications
The aim of dynamic reconfiguration is to allow a system to evolve incrementally from one configuration to another at run-time, without restarting it or taking it offline. In recen...
João Paulo A. Almeida, Marten van Sinderen,...
ERSHOV
2006
Springer
15 years 10 months ago
A Knowledge Portal for Cultural Information Resources: Towards an Architecture
The paper presents a concept and architecture of specialized Internet portal providing semantic access to knowledge and information resources (electronic collections) for any given...
Yury A. Zagorulko, Jawed I. A. Siddiqi, Babak Akhg...