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» Computing with Infinitely Many Processes
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GAMEON
2009
15 years 4 months ago
Explorations in Player Motivations: Game Mechanics
This article, assuming that player motivations are the outcome of continuous player-environment interactions, applies the needs framework of Murray (1938) to a computer game and i...
Barbaros Bostan, Ugur Kaplancali
COMSIS
2010
15 years 4 months ago
3D mesh skeleton extraction using prominent segmentation
Skeleton of 3D mesh is a fundamental shape feature, and is useful for shape description and other many applications in 3D Digital Geometry Processing. This paper presents a novel s...
Xiaopeng Sun, J. Pan, Xiaopeng Wei
CVPR
2009
IEEE
17 years 1 months ago
Enhanced Pictorial Structures for Precise Eye Localization under Uncontrolled Conditions
In this paper, we present an enhanced Pictorial Struc- ture (PS) model for precise eye localization, a fundamen- tal problem involved in many face processing tasks. PS is a comp...
Xiaoyang Tan (Nanjing University of Aeronautics an...
CVPR
2009
IEEE
17 years 1 months ago
From Structure-from-Motion Point Clouds to Fast Location Recognition
Efficient view registration with respect to a given 3D reconstruction has many applications like inside-out tracking in indoor and outdoor environments, and geo-locating images ...
Arnold Irschara (Graz University of Technology), C...
CVPR
2008
IEEE
16 years 8 months ago
Boosting adaptive linear weak classifiers for online learning and tracking
Online boosting methods have recently been used successfully for tracking, background subtraction etc. Conventional online boosting algorithms emphasize on interchanging new weak ...
Toufiq Parag, Fatih Porikli, Ahmed M. Elgammal