Increasingly, computer software must adapt dynamically to changing conditions. The correctness of adaptation cannot be rigorously addressed without precisely specifying the require...
Ji Zhang, Zhinan Zhou, Betty H. C. Cheng, Philip K...
Processing of mesh edges lies at the core of many advanced realtime rendering techniques, ranging from shadow and silhouette computations, to motion blur and fur rendering. We pre...
Pedro V. Sander, Diego Nehab, Eden Chlamtac, Hugue...
We present a novel clustering algorithm for polygonal meshes which approximates a Centroidal Voronoi Diagram construction. The clustering provides an efficient way to construct un...
Texturing using a set of two dimensional image maps is an established and widespread practice. However, it has many limitations. Parameterizing a model in texture space can be ver...
I knew Jim Gray as a colleague, a friend and an employee. He created the first Microsoft Research group outside of our initial research lab in Redmond, WA. Jim's impact on in...