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ACII
2011
Springer
14 years 6 months ago
A Game-Based Corpus for Analysing the Interplay between Game Context and Player Experience
Recognizing players’ affective state while playing video games has been the focus of many recent research studies. In this paper we describe the process that has been followed t...
Noor Shaker, Stylianos Asteriadis, Georgios N. Yan...
CHI
1999
ACM
15 years 11 months ago
A Better Mythology for System Design
The past decades have seen huge improvements in computer systems but these have proved difficult to translate into comparable improvements in the usability and social integration)...
Jed Harris, D. Austin Henderson Jr.
DIGRA
2005
Springer
16 years 7 days ago
Research as Design-Design as Research
This paper details a research methodology that emerged during an inquiry into game design aimed at promoting conceptual learning in physics. The methodology, Research as DesignDes...
Andrew Stapleton
DATE
2008
IEEE
163views Hardware» more  DATE 2008»
16 years 1 months ago
Design flow for embedded FPGAs based on a flexible architecture template
Modern digital signal processing applications have an increasing demand for computational power while needing to preserve low power dissipation and high flexibility. For many appl...
B. Neumann, Thorsten von Sydow, Holger Blume, Tobi...
CORR
2012
Springer
225views Education» more  CORR 2012»
14 years 2 months ago
The Filter-Placement Problem and its Application to Minimizing Information Multiplicity
In many information networks, data items – such as updates in social networks, news flowing through interconnected RSS feeds and blogs, measurements in sensor networks, route u...
Dóra Erdös, Vatche Ishakian, Andrei La...