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SIGGRAPH
2000
ACM
15 years 11 months ago
Interactive manipulation of rigid body simulations
Physical simulation of dynamic objects has become commonplace in computer graphics because it produces highly realistic animations. In this paradigm the animator provides few phys...
Jovan Popovic, Steven M. Seitz, Michael Erdmann, Z...
SI3D
1997
ACM
15 years 11 months ago
Post-rendering 3D warping
A pair of rendered images and their Z-buffers contain almost all of the information necessary to re-render from nearby viewpoints. For the small changes in viewpoint that occur in...
William R. Mark, Leonard McMillan, Gary Bishop
SIGGRAPH
1994
ACM
15 years 11 months ago
Priority rendering with a virtual reality address recalculation pipeline
Virtual reality systems are placing never before seen demands on computer graphics hardware, yet few graphics systems are designed specifically for virtual reality. An address rec...
Matthew Regan, Ronald Pose
STOC
1993
ACM
134views Algorithms» more  STOC 1993»
15 years 11 months ago
Quantum complexity theory
In this paper we study quantum computation from a complexity theoretic viewpoint. Our first result is the existence of an efficient universal quantum Turing machine in Deutsch’s...
Ethan Bernstein, Umesh V. Vazirani
EUROPAR
2006
Springer
15 years 10 months ago
Context Awareness: An Experiment with Hoarding
Abstract. Computer mobility allows people to use computers in varied and changing environments. This variability forces applications to adapt thus requiring awareness of the comput...
João Garcia, Luís Veiga, Paulo Ferre...
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