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ACMACE
2007
ACM
15 years 11 months ago
Motivated reinforcement learning for adaptive characters in open-ended simulation games
Recently a new generation of virtual worlds has emerged in which users are provided with open-ended modelling tools with which they can create and modify world content. The result...
Kathryn Elizabeth Merrick, Mary Lou Maher
ACMACE
2007
ACM
15 years 11 months ago
IGameFloor: a platform for co-located collaborative games
This paper introduces a novel interactive floor platform for social games and entertainment involving multiple colocated users in a collaborative game environment. The interactive...
Kaj Grønbæk, Ole Sejer Iversen, Karen...
GPC
2010
Springer
15 years 11 months ago
Actor Garbage Collection Using Vertex-Preserving Actor-to-Object Graph Transformations
Abstract. Large-scale distributed computing applications require concurrent programming models that support modular and compositional software development. The actor model supports...
Wei-Jen Wang, Carlos A. Varela, Fu-Hau Hsu, Cheng-...
RECOMB
2010
Springer
15 years 11 months ago
MoGUL: Detecting Common Insertions and Deletions in a Population
Abstract. While the discovery of structural variants in the human population is ongoing, most methods for this task assume that the genome is sequenced to high coverage (e.g. 40x),...
Seunghak Lee, Eric Xing, Michael Brudno
DCOSS
2007
Springer
15 years 11 months ago
Energy Efficient Intrusion Detection in Camera Sensor Networks
The problem we address in this paper is how to detect an intruder moving through a polygonal space that is equipped with a camera sensor network. We propose a probabilistic sensor ...
Primoz Skraba, Leonidas J. Guibas