Abstract— We present an integrated vision and robotic system that plays, and learns to play, simple physically-instantiated board games that are variants of TIC TAC TOE and HEXAP...
Andrei Barbu, Siddharth Narayanaswamy, Jeffrey Mar...
The geometric simultaneous embedding problem asks whether two planar graphs on the same set of vertices in the plane can be drawn using straight lines, such that each graph is pla...
Sergio Cabello, Marc J. van Kreveld, Giuseppe Liot...
We present BonnPlace, a new VLSI placement algorithm that combines the advantages of analytical and partitioning-based placers. Based on (non-disjoint) placements minimizing the t...
We consider the problem of visual categorization with minimal supervision during training. We propose a partbased model that loosely captures structural information. We represent ...
Triangulation consists in finding a 3D point reprojecting the best as possible onto corresponding image points. It is classical to minimize the reprojection error, which, in the p...