This paper presents a voxel-based animation technique which employs either a massspring modelor a niteelementmodel. The voxel-basedmeshis generated in a pre-processing step. Two v...
Yan Chen, Qing-hong Zhu, Arie E. Kaufman, Shigeru ...
The goal of this paper is to gain insight into the relative performance of communication mechanisms as bisection bandwidth and network latency vary. We compare shared memory with ...
Frederic T. Chong, Rajeev Barua, Fredrik Dahlgren,...
The dramatically increasing size of polygonal models resulting from 3D scanning devices and advanced modeling techniques requires new approaches to reduce the load of geometry tran...
In this paper, we describe the implementation of a novel system which enables a user to “carve” a simple free-standing electronic holographic image using a force-feedback devi...
Finding effective interactive deformation techniques for complex geometric objects continues to be a challenging problem in modeling and animation. We present an approach that is ...