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CIG
2006
IEEE
15 years 10 months ago
Using Wearable Sensors for Real-Time Recognition Tasks in Games of Martial Arts - An Initial Experiment
Abstract-- Beside their stunning graphics, modern entertainment systems feature ever-higher levels of immersive userinteraction. Today, this is mostly achieved by virtual (VR) and ...
Ernst A. Heinz, Kai S. Kunze, Matthias Gruber, Dav...
CIKM
2006
Springer
15 years 10 months ago
Describing differences between databases
We study the novel problem of efficiently computing the update distance for a pair of relational databases. In analogy to the edit distance of strings, we define the update distan...
Heiko Müller, Johann Christoph Freytag, Ulf L...
FOCS
2004
IEEE
15 years 10 months ago
Approximating the Stochastic Knapsack Problem: The Benefit of Adaptivity
We consider a stochastic variant of the NP-hard 0/1 knapsack problem in which item values are deterministic and item sizes are independent random variables with known, arbitrary d...
Brian C. Dean, Michel X. Goemans, Jan Vondrá...
ACCV
2006
Springer
15 years 10 months ago
Separation of Reflection and Transparency Using Epipolar Plane Image Analysis
The effect of reflection and transparency is superimposed in many real world scenes, which is caused by glass-like shiny and transparent materials. The presence of such incidental ...
Thanda Oo, Hiroshi Kawasaki, Yutaka Ohsawa, Katsus...
CSL
2006
Springer
15 years 10 months ago
Algorithms for Omega-Regular Games with Imperfect Information,
We study observation-based strategies for two-player turn-based games on graphs with omega-regular objectives. An observation-based strategy relies on imperfect information about t...
Krishnendu Chatterjee, Laurent Doyen, Thomas A. He...