In recent years, a wide variety of mobile computing devices has emerged, including portables, palmtops, and personal digit al assistants. Providing adequate network connectivity y...
Vaduvur Bharghavan, Alan J. Demers, Scott Shenker,...
Culture and emotions have a profound impact on human behavior. Consequently, high-fidelity simulated interactive environments (e.g., trainers and computer games) that involve virt...
Vadim Bulitko, Steve Solomon, Jonathan Gratch, Mic...
Commercial electronic voting systems have experienced many high-profile software, hardware, and usability failures in real elections. While it is tempting to abandon electronic vo...
As virtual characters become more autonomous, their use in interactive drama is growing. By creating interesting and well authored personalities, these characters are able to inte...
As large displays become prevalent in public spaces, they could be employed to create novel game experiences for the public. We present an exploratory study of an ad-hoc multiplay...