While talking, people may move heavily their arms around, remain expressionless, or even display subtle facial movements... These differences may arise from personality, cultural,...
We discuss the design of the Intermediary Agent's brain, the control module of an embodied conversational virtual peer in a simulation game aimed at providing learning experi...
Exhibitions at a scientific museum are usually difficult for ordinary school pupils. To improve the issues of current explanation systems, we use Personal Data Assistant (PDA) dev...
While strings and syntax trees are used by the Natural Language Processing community to represent the structure of spoken languages, these encodings are difficult to adapt to a si...
As virtual worlds and games grow in both personal and cultural importance, present limitations in access to them is increasingly limiting their ability to achieve their potential....