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GROUP
2005
ACM
16 years 11 days ago
Supporting social worlds with the community bar
The Community Bar is groupware supporting informal awareness and casual interaction for small social worlds: a group of people with a common purpose. Its conceptual design is prim...
Gregor McEwan, Saul Greenberg
IUI
2005
ACM
16 years 11 days ago
Animating an interactive conversational character for an educational game system
Within the framework of the project NICE (Natural Interactive Communication for Edutainment) [2], we have been developing an educational and entertaining computer game that allows...
Andrea Corradini, Manish Mehta, Niels Ole Bernsen,...
OZCHI
2005
ACM
16 years 11 days ago
Personalisation in intelligent environments: managing the information flow
This paper describes research into the personalised delivery of information about an intelligent environment. The challenges we need to address are the dual forms of the Invisibili...
Craig Chatfield, David J. Carmichael, René ...
SIGDOC
2005
ACM
16 years 11 days ago
Sensorium games: usability considerations for pervasive gaming
The Sensorium family of games provides a platform and environment for multiplayer games in a pervasive environment. Each player is equipped with a mote, which (along with those of...
S. N. I. Mount, Elena I. Gaura, Robert M. Newman
DSVIS
2005
Springer
16 years 10 days ago
Test of the ICARE Platform Fusion Mechanism
Multimodal interactive systems offer a flexibility of interaction that increases their complexity. ICARE is a component-based approach to specify and develop multimodal interfaces...
Sophie Dupuy-Chessa, Lydie du Bousquet, Jullien Bo...