In today’s computing environment, unauthorized accesses and misuse of critical data can be catastrophic to personal users, businesses, emergency services, and even national defe...
Jianfeng Peng, Chuan Feng, Haiyan Qiao, Jerzy W. R...
Researching experiential phenomena is a challenging undertaking, given the sheer variety of experiences that are described by gamers and missing a formal taxonomy: flow, immersion...
Conflict theory can be used to explain the interactions between societies during times of turmoil and change (i.e. revolutions, strikes or everyday debates). Games have been produ...
Pervasive computing allows data to be collected using sensors and mobile devices. Recent studies, however, show that in emergency and crisis situations conventional access control ...
A virtual organization (VO) is a dynamic collection of entities (individuals, enterprises, and information resources) collaborating on some computational activity. VOs are an emer...