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SIGCSE
2006
ACM
211views Education» more  SIGCSE 2006»
16 years 22 days ago
Multimodal communication in the classroom: what does it mean for us?
Experimentation has shown that in-class educational technologies, by permitting anonymous, authored participation, can dramatically alter student communications in the classroom. ...
Tamara Denning, William G. Griswold, Beth Simon, M...
PDP
2005
IEEE
16 years 11 days ago
Distributed Data Collection through Remote Probing in Windows Environments
Distributed Data Collector (DDC) is a framework to ease and automate repetitive executions of console applications (probes) over a set of LAN networked Windows personal computers....
Patrício Domingues, Paulo Marques, Lu&iacut...
ACMACE
2005
ACM
16 years 11 days ago
Fast delivery of game events with an optimistic synchronization mechanism in massive multiplayer online games
As smart players often win MMOG sessions by adopting frantic gaming strategies along the game evolution, also the system activities concerned with the distributed support of MMOGs...
Stefano Ferretti, Marco Roccetti
ACMACE
2005
ACM
16 years 11 days ago
Playmakers in multiplayer game communities: their importance and motivations for participation
In many game-like open-ended multiplayer communities, the success of the game, and well-being of the community, depends on the efforts of certain individuals who arrange resources...
Antti Salovaara, Mikael Johnson, Kalle Toiskallio,...
GROUP
2005
ACM
16 years 11 days ago
Uncovering privacy attitudes and practices in instant messaging
We present an analysis of privacy attitudes and practices in Instant Messaging based on responses to an online questionnaire. On a 7point Likert scale, the reported concern about ...
Sameer Patil, Alfred Kobsa