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MHCI
2005
Springer
16 years 5 days ago
Mystery in the museum: collaborative learning activities using handheld devices
In this paper, we describe the experience of designing a collaborative learning activity for a traditional historical/cultural museum. The activity, based on a “Mystery in the M...
Jorge Simarro Cabrera, Henar Muñoz Frutos, ...
NETGAMES
2004
ACM
16 years 3 days ago
Realizing bullet time effect in multiplayer games with local perception filters
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
Jouni Smed, Henrik Niinisalo, Harri Hakonen
EUSAI
2004
Springer
16 years 2 days ago
Remote Code Execution on Ubiquitous Mobile Applications
Today, most mobile devices (e.g. PDAs) are in some way associated to a fixed personal computer or server. In general this relation is only taken into account for synchronization p...
João Nuno Silva, Paulo Ferreira
IPPS
1999
IEEE
15 years 11 months ago
A Consistent History Link Connectivity Protocol
The RAIN (Reliable Array of Independent Nodes) project at Caltech is focusing on creating highly reliable distributed systems by leveraging commercially available personal compute...
Paul S. LeMahieu, Jehoshua Bruck
SIGGRAPH
1994
ACM
15 years 10 months ago
Interactive pen-and-ink illustration
We present an interactive system for creating pen-and-ink illustrations. The system uses stroke textures--collections of strokes arranged in different patterns--to generate textur...
Michael Salisbury, Sean E. Anderson, Ronen Barzel,...