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CANDC
2005
ACM
15 years 8 months ago
Memory rich clothing: second skins that communicate physical memory
This paper examines the development of wearable technologies that display a garment’s history of use and communicate physical memory. We explore how trends in digital technologi...
Joanna Berzowska
BCSHCI
2008
15 years 8 months ago
From immersion to addiction in videogames
Immersion is commonly described by gamers and gamereviewers as an important aspect of a videogame. In this paper, we investigate the relationship between the immersive experience ...
May-li Seah, Paul A. Cairns
BCSHCI
2008
15 years 8 months ago
Ubiquitous healthcare: do we want it?
In this paper we describe the development and test of a futuristic health scenario that allows the seamless exchange of sensitive personal data. The scenario was used to elicit us...
Linda Little, Pamela Briggs
HCI
2009
15 years 4 months ago
Emergent Design: Serendipity in Digital Educational Games
Using computer games for educational purposes is a fascinating idea that is getting increasingly popular amongst educators, researchers, and developers. From a technical as well as...
Michael D. Kickmeier-Rust, Dietrich Albert
PUC
2011
15 years 1 months ago
Toward a cooperative programming framework for context-aware applications
OPEN is an ontology-based programming framework for rapid prototyping, sharing, and personalization of context-aware applications. Unlike previous systems that provide programming ...
Bin Guo, Daqing Zhang, Michita Imai