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CHI
2011
ACM
14 years 10 months ago
Evaluating the benefits of 3d stereo in modern video games
We present a study that investigates user performance benefits of 3D stereo in modern video games. Based on an analysis of several video games that are best suited for use with co...
Joseph J. LaViola Jr., Tad Litwiller
NDSS
2006
IEEE
16 years 19 days ago
Toward a Practical Data Privacy Scheme for a Distributed Implementation of the Smith-Waterman Genome Sequence Comparison Algorit
Volunteer distributed computations utilize spare processor cycles of personal computers that are connected to the Internet. The resulting platforms provide computational power pre...
Doug Szajda, Michael Pohl, Jason Owen, Barry G. La...
IUI
2000
ACM
15 years 11 months ago
MIND-WARPING: towards creating a compelling collaborative augmented reality game
Computer gaming offers a unique test-bed and market for advanced concepts in computer science, such as Human Computer Interaction (HCI), computer-supported collaborative work (CSC...
Thad Starner, Bastian Leibe, Brad Singletary, Jarr...
CVPR
1997
IEEE
16 years 8 months ago
Global Training of Document Processing Systems Using Graph Transformer Networks
We propose a new machine learning paradigm called Graph Transformer Networks that extends the applicability of gradient-based learning algorithms to systems composed of modules th...
Léon Bottou, Yoshua Bengio, Yann LeCun
ICCV
2007
IEEE
16 years 8 months ago
Real-Time Marker-free Motion Capture from multiple cameras
We present a fully-automated method for real-time and marker-free 3D human motion capture. The system computes the 3D shape of the person filmed from a synchronized camera set. We...
Brice Michoud, Erwan Guillou, Héctor M. Bri...