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NETGAMES
2006
ACM
16 years 15 days ago
Post-game estimation of game client RTT and hop count distributions
In first person shooter (FPS) games the round trip time (RTT) (delay, or ‘lag’) between a client and server is an important criterion for players when deciding which server to ...
Grenville J. Armitage, Carl Javier, Sebastian Zand...
PPOPP
2006
ACM
16 years 15 days ago
Fast and transparent recovery for continuous availability of cluster-based servers
Recently there has been renewed interest in building reliable servers that support continuous application operation. Besides maintaining system state consistent after a failure, o...
Rosalia Christodoulopoulou, Kaloian Manassiev, Ang...
SAC
2006
ACM
16 years 15 days ago
On the architectural alignment of ATL and QVT
Transforming models is a critical activity in Model Driven Engineering (MDE). With the expected adoption of the OMG QVT standard for model transformation language it is anticipate...
Frédéric Jouault, Ivan Kurtev
SAC
2006
ACM
16 years 15 days ago
Automatic structured query transformation over distributed digital libraries
Structured data and complex schemas are becoming the main way to represent the information many Digital Libraries provide, thus impacting the services they offer. When searching i...
M. Elena Renda, Umberto Straccia
SAC
2006
ACM
16 years 15 days ago
Supporting transparent model update in distributed CASE tool integration
Model Driven Architecture (MDA) is a software development approach that focuses on models. In order to support MDA, a lot of CASE tools have emerged; each of them provides a diffe...
Prawee Sriplakich, Xavier Blanc, Marie-Pierre Gerv...
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