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CGF
2005
94views more  CGF 2005»
15 years 6 months ago
Morphology-independent representation of motions for interactive human-like animation
This paper addresses the problem of human motion encoding for real-time animation in interactive environments. Classically, a motion is stored as a sequence of body postures encod...
Richard Kulpa, Franck Multon, Bruno Arnaldi
STACS
2007
Springer
16 years 23 days ago
Small Space Representations for Metric Min-Sum k -Clustering and Their Applications
The min-sum k-clustering problem is to partition a metric space (P, d) into k clusters C1, . . . , Ck ⊆ P such that k i=1 p,q∈Ci d(p, q) is minimized. We show the first effi...
Artur Czumaj, Christian Sohler
SI3D
2005
ACM
16 years 6 days ago
Level-of-detail representation of bidirectional texture functions for real-time rendering
This paper presents a new technique for rendering bidirectional texture functions (BTFs) at different levels of detail (LODs). Our method first decomposes each BTF image into mul...
Wan-Chun Ma, Sung-Hsiang Chao, Yu-Ting Tseng, Yung...
CGF
2010
157views more  CGF 2010»
15 years 4 months ago
Non-iterative Second-order Approximation of Signed Distance Functions for Any Isosurface Representation
Signed distance functions (SDF) to explicit or implicit surface representations are intensively used in various computer graphics and visualization algorithms. Among others, they ...
Vladimir Molchanov, Paul Rosenthal, Lars Linsen
CVRMED
1997
Springer
15 years 10 months ago
Simulating arthroscopic knee surgery using volumetric object representations, real-time volume rendering and haptic feedback
A system for simulating arthroscopic knee surgery that is based on volumetric object models derived from 3D Magnetic Resonance Imaging is presented. Feedback is provided to the us...
Sarah F. Frisken Gibson, Joe Samosky, Andrew B. Mo...