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GAMEON
2000
15 years 7 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall
NIPS
1997
15 years 7 months ago
Bayesian Model of Surface Perception
Image intensity variations can result from several different object surface effects, including shading from 3-dimensional relief of the object, or paint on the surface itself. An ...
William T. Freeman, Paul A. Viola
ISMB
1994
15 years 7 months ago
Stochastic Motif Extraction Using Hidden Markov Model
In this paper, westudy the application of an ttMM(hidden Markov model) to the problem of representing protein sequencesby a stochastic motif. Astochastic protein motif represents ...
Yukiko Fujiwara, Minoru Asogawa, Akihiko Konagaya
USENIX
1994
15 years 7 months ago
Splicing UNIX into a Genome Mapping Laboratory
The Whitehead Institute/MIT Center for Genome Research is responsible for a number of large genome mapping efforts, the scale of which create problems of data and workflow managem...
Lincoln Stein, Andre Marquis, Robert Dredge, Mary ...
ANLP
1992
137views more  ANLP 1992»
15 years 7 months ago
Compound Nouns in a Unification-Based MT System
This paper describes an approach to the treatment of nominal compounds in a machine translation project employing a modern unification-based system. General problems connected wit...
Pierrette Bouillon, Katharina Boesefeldt, Graham R...
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