Sciweavers

16626 search results - page 3187 / 3326
» Computing is a natural science
Sort
View
DIGRA
2005
Springer
16 years 1 days ago
Shadowplay: Simulated Illumination in Game Worlds
Despite the fact that there are currently a number of enjoyable digital games in which light plays a key role, we lack a vocabulary with which to discuss simulated illumination in...
Simon Niedenthal
DIGRA
2005
Springer
16 years 1 days ago
A Cognitive Psychological Approach to Gameplay Emotions
Although emotions elicited by the fictional world or the artefact play a part in story-driven video games, they are certainly not the focus of the experience. From a cognitive psy...
Bernard Perron
DIGRA
2005
Springer
16 years 1 days ago
socio-ec(h)o: Ambient Intelligence and Gameplay
This paper describes the preliminary research of an ambient intelligent system known as socioec(h)o. socio-ec(h)o explores the design and implementation of an ambient intelligent ...
Ron Wakkary, Marek Hatala, Robb Lovell, Milena Dro...
DNIS
2005
Springer
112views Database» more  DNIS 2005»
16 years 1 days ago
Modelling Peer-to-Peer Data Networks Under Complex System Theory
: A Peer-to-peer Data Network (PDN) is an open and evolving society of peer nodes that assemble into a network to share their data for mutual benefit. PDNs are enabled by distribu...
Cyrus Shahabi, Farnoush Banaei Kashani
EMSOFT
2005
Springer
16 years 22 hour ago
Deeply embedded XML communication: towards an interoperable and seamless world
Current consumer electronics devices do not interoperate and are hard to use. Devices use proprietary, device-specific and inflexible protocols. Resources across device classes, s...
Johannes Helander
« Prev « First page 3187 / 3326 Last » Next »