Sciweavers

1524 search results - page 145 / 305
» Computing effective communication policies in multiagent sys...
Sort
View
ICRA
2005
IEEE
111views Robotics» more  ICRA 2005»
16 years 3 days ago
Game Theoretic Control for Robot Teams
— In the real world, noisy sensors and limited communication make it difficult for robot teams to coordinate in tightly coupled tasks. Team members cannot simply apply single-ro...
Rosemary Emery-Montemerlo, Geoffrey J. Gordon, Jef...
WEBI
2005
Springer
15 years 12 months ago
Multi-Source Knowledge Bases and Ontologies with Multiple Individual and Social Viewpoints
In open environments like the Web, and open Multiagent and Peer2Peer systems, consent among the autonomous, self-interested knowledge sources and users very often cannot be establ...
Matthias Nickles, Ruth Cobos, Gerhard Weiß, ...
ATAL
2008
Springer
15 years 8 months ago
Coalition game-based distributed coverage of unknown environments by robot swarms
We consider the problem of distributed exploration or coverage of an unknown environment by a swarm of mobile minirobots that have limited memory, computation and communication ca...
Ke Cheng, Prithviraj Dasgupta
CHI
1994
ACM
15 years 10 months ago
Speech dialogue with facial displays
Human face-to-face conversation is an ideal model for human-computer dialogue. One of the major features of face-to-face communication is its multiplicity of communication channel...
Akikazu Takeuchi, Katashi Nagao
JSS
2008
136views more  JSS 2008»
15 years 6 months ago
Specification, decomposition and agent synthesis for situation-aware service-based systems
Service-based systems are distributed computing systems with the major advantage of enabling rapid composition of distributed applications, such as collaborative research and deve...
Stephen S. Yau, Haishan Gong, Dazhi Huang, Wei Gao...