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CHI
1997
ACM
15 years 10 months ago
KidPad: A Design Collaboration Between Children, Technologists, and Educators
We established an interdisciplinary, intergenerational collaboration in the fall of 1995, between the University of New Mexico's Computer Science Department, the College of E...
Allison Druin, Jason Stewart, David Proft, Benjami...
FPLAY
2008
15 years 8 months ago
Interactive accounting simulation environment for accounting education and training
In contrast to traditional teaching-and-learning environments whereby the teacher controls the learning (e.g., teacher-centered), video games present a learner-centered approach t...
Andrew Milner, Andrew Hogue, Bill Kapralos, John F...
DIGRA
2005
Springer
15 years 12 months ago
How Are Games Educational? Learning Theories Embodied in Games
Through the combined efforts of many dedicated researchers across the globe, the “message” of the value of games for learning is starting to be heard in formal education, but ...
Katrin Becker
CHI
2007
ACM
15 years 10 months ago
Education, entertainment and authenticity: lessons learned from designing an interactive exhibit about medieval music
In this paper we describe the design experience gathered from creating an interactive exhibit about medieval music. This system was designed as an educational exhibit that relies ...
Marius Wolf, Eric Lee, Jan Borchers
SAINT
2008
IEEE
16 years 24 days ago
Local Production, Local Consumption Storage Economics for Peer-to-Peer Systems
Autonomy of peer-to-peer (P2P) systems requires some form of economies. Forwardable storage claims of Samsara[1] can define a common value in computer networks, and possibly be a...
Kenji Saito, Eiichi Morino