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ACMACE
2006
ACM
16 years 26 days ago
How real should virtual characters be?
In recent years 3D virtual characters have become more common in desktop interfaces, particularly in gaming and entertainment applications. In this paper we describe how augmented...
Daniel Wagner, Mark Billinghurst, Dieter Schmalsti...
SIGCSE
2006
ACM
127views Education» more  SIGCSE 2006»
16 years 25 days ago
SNITCH: a software tool for detecting cut and paste plagiarism
Plagiarism of material from the Internet is a widespread and growing problem. Computer science students, and those in other science and engineering courses, can sometimes get away...
Sebastian Niezgoda, Thomas P. Way
ITICSE
2005
ACM
16 years 13 days ago
Iconic programming for flowcharts, java, turing, etc
One of the largest barriers to learning programming is the precise and complex syntax required to write programs. This barrier is a key impediment to the integration of programmin...
Stephen Chen, Stephen Morris
SIGCSE
2004
ACM
111views Education» more  SIGCSE 2004»
16 years 9 days ago
Events not equal to GUIs
The event driven paradigm is ubiquitous in modern software. Many texts introduce events when discussing graphical user interfaces, but the event paradigm extends well beyond that ...
Stuart A. Hansen, Timothy V. Fossum
SIGCSE
1998
ACM
125views Education» more  SIGCSE 1998»
15 years 11 months ago
Design patterns: an essential component of CS curricula
The field of software patterns has seen an explosion in interest in the last three years. Work to date has been on the recognition, cataloging, and finding of patterns with litt...
Owen L. Astrachan, W. Garrett Mitchener, Geoffrey ...