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CORR
2006
Springer
114views Education» more  CORR 2006»
15 years 6 months ago
Fast algorithms for computing isogenies between elliptic curves
We survey algorithms for computing isogenies between elliptic curves defined over a field of characteristic either 0 or a large prime. We introduce a new algorithm that computes an...
Alin Bostan, Bruno Salvy, François Morain, ...
CORR
2006
Springer
151views Education» more  CORR 2006»
15 years 6 months ago
A general computation rule for lossy summaries/messages with examples from equalization
Abstract-- Elaborating on prior work by Minka, we formulate a general computation rule for lossy messages. An important special case (with many applications in communications) is t...
Junli Hu, Hans-Andrea Loeliger, Justin Dauwels, Fr...
CORR
2007
Springer
103views Education» more  CORR 2007»
15 years 6 months ago
HORPO with Computability Closure : A Reconstruction
This paper provides a new, decidable definition of the higher-order recursive path ordering in which type comparisons are made only when needed, therefore eliminating the need for...
Frédéric Blanqui, Jean-Pierre Jouann...
CORR
2002
Springer
96views Education» more  CORR 2002»
15 years 6 months ago
A computer scientist looks at game theory
I consider issues in distributed computation that should be of relevance to game theory. In particular, I focus on (a) representing knowledge and uncertainty, (b) dealing with fai...
Joseph Y. Halpern
ICSE
2003
IEEE-ACM
16 years 6 months ago
Software Engineering Overlaps with Human-Computer Interaction: A Natural Evolution
It is argued that overlap between the Software Engineering and Human-Computer Interaction disciplines is part of a natural evolution that has been developing throughout the histor...
Allen E. Milewski