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» Computing education and the information technology workforce
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FPLAY
2008
15 years 7 months ago
A framework for games literacy and understanding games
Based on research that studied the challenges and difficulties faced by students taking games studies and game design courses, we propose that, while many students enrolled in gam...
José Pablo Zagal
CIKM
2006
Springer
15 years 10 months ago
CP/CV: concept similarity mining without frequency information from domain describing taxonomies
Domain specific ontologies are heavily used in many applications. For instance, these form the bases on which similarity/dissimilarity between keywords are extracted for various k...
Jong Wook Kim, K. Selçuk Candan
WWW
2004
ACM
16 years 6 months ago
KnowledgeTree: a distributed architecture for adaptive e-learning
This paper presents KnowledgeTree, an architecture for adaptive E-Learning based on distributed reusable intelligent learning activities. The goal of KnowledgeTree is to bridge th...
Peter Brusilovsky
SIGITE
2005
ACM
15 years 11 months ago
Teaching 2D arrays using real-time video filters
Educators have long been trying to spice things up in their introductory programming courses. Traditionally, twodimensional arrays have been taught non-graphically using contrived...
Jeffrey W. Chastine, Jon A. Preston
ACMIDC
2009
15 years 10 months ago
Designing intergenerational mobile storytelling
Informal educational experiences with grandparents and other older adults can be an important component of childrens education, especially in circumstances where high quality educ...
Allison Druin, Benjamin B. Bederson, Alexander J. ...