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CGF
2008
100views more  CGF 2008»
15 years 6 months ago
Real-Time Translucent Rendering Using GPU-based Texture Space Importance Sampling
We present a novel approach for real-time rendering of translucent surfaces. The computation of subsurface scattering is performed by first converting the integration over the 3D ...
Chih-Wen Chang, Wen-Chieh Lin, Tan-Chi Ho, Tsung-S...
CGF
2008
80views more  CGF 2008»
15 years 6 months ago
Sketching and Composing Widgets for 3D Manipulation
We present an interface for 3D object manipulation in which standard transformation tools are replaced with transient 3D widgets invoked by sketching context-dependent strokes. Th...
Ryan Schmidt, Karan Singh, Ravin Balakrishnan
CONCURRENCY
2010
104views more  CONCURRENCY 2010»
15 years 6 months ago
Performance analysis of an experimental wireless relay sensor network
Communication through relay channels in wireless sensor networks can create diversity and consequently improve robustness of data transmission for ubiquitous computing and network...
Gu-Chun Zhang, Xiao-Hong Peng, Xuan-Ye Gu
CGF
2008
124views more  CGF 2008»
15 years 6 months ago
Real-time Animation of Sand-Water Interaction
Recent advances in physically-based simulations have made it possible to generate realistic animations. However, in the case of solid-fluid coupling, wetting effects have rarely b...
Witawat Rungjiratananon, Zoltan Szego, Yoshihiro K...
COMCOM
2008
100views more  COMCOM 2008»
15 years 6 months ago
Multicast algorithms in service overlay networks
Overlay routing has been proposed to enhance the reliability and performance of IP networks, since it can bypass congestion and transient outages by forwarding traffic through one ...
Dario Pompili, Caterina M. Scoglio, Luca Lopez
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