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SIGGRAPH
1994
ACM
15 years 11 months ago
Priority rendering with a virtual reality address recalculation pipeline
Virtual reality systems are placing never before seen demands on computer graphics hardware, yet few graphics systems are designed specifically for virtual reality. An address rec...
Matthew Regan, Ronald Pose
APGV
2006
ACM
144views Visualization» more  APGV 2006»
15 years 10 months ago
Efficient selective rendering of participating media
Realistic image synthesis is the process of computing photorealistic images which are perceptually and measurably indistinguishable from real-world images. In order to obtain high...
Oscar Anson, Veronica Sundstedt, Diego Gutierrez, ...
SIGGRAPH
2000
ACM
15 years 10 months ago
Acquiring the reflectance field of a human face
We present a method to acquire the reflectance field of a human face and use these measurements to render the face under arbitrary changes in lighting and viewpoint. We first acqu...
Paul E. Debevec, Tim Hawkins, Chris Tchou, Haarm-P...
CORR
2007
Springer
128views Education» more  CORR 2007»
15 years 6 months ago
Ambient Multimodality: an Asset for Developing Universal Access to the Information Society
Our aim is to point out the benefits that can be derived from research advances in the implementation of concepts such as ambient intelligence and ubiquitous/pervasive computing f...
Noelle Carbonell
JPDC
2006
81views more  JPDC 2006»
15 years 6 months ago
Implications of virtualization on Grids for high energy physics applications
The simulations used in the field of high energy physics are compute intensive and exhibit a high level of data parallelism. These features make such simulations ideal candidates ...
Laura Gilbert, Jeff Tseng, Rhys Newman, Saeed Iqba...