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AAAI
2010
15 years 9 months ago
Automatic Derivation of Finite-State Machines for Behavior Control
Finite-state controllers represent an effective action selection mechanisms widely used in domains such as video-games and mobile robotics. In contrast to the policies obtained fr...
Blai Bonet, Héctor Palacios, Hector Geffner
BILDMED
2007
134views Algorithms» more  BILDMED 2007»
15 years 9 months ago
Improving Depth Perception in Medical AR
We present the in-situ visualization of medical data taken from CT or MRI scans in real-time using a video see-through head mounted display (HMD). One of the challenges to improve ...
Christoph Bichlmeier, Tobias Sielhorst, Sandro Mic...
DPHOTO
2010
158views Hardware» more  DPHOTO 2010»
15 years 9 months ago
Information capacity: a measure of potential image quality of a digital camera
The aim of the paper is to define an objective measurement for evaluating the performance of a digital camera. The challenge is to mix different flaws involving geometry (as disto...
Frédéric Cao, Frederic Guichard, Her...
LREC
2010
145views Education» more  LREC 2010»
15 years 9 months ago
Generic Ontology Learners on Application Domains
In ontology learning from texts, we have ontology-rich domains where we have large structured domain knowledge repositories or we have large general corpora with large general str...
Francesca Fallucchi, Maria Teresa Pazienza, Fabio ...
HCI
2007
15 years 9 months ago
Understanding RUTH: Creating Believable Behaviors for a Virtual Human Under Uncertainty
In pursuing the ultimate goal of enabling intelligent conversation with a virtual human, two key challenges are selecting nonverbal behaviors to implement and realizing those behav...
Insuk Oh, Matthew Stone