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AAAI
2004
15 years 7 months ago
Repeated Observation Models
Repetition is an important phenomenon in a variety of domains, such as music, computer programs and architectural drawings. A generative model for these domains should account for...
Avi Pfeffer
KI
2008
Springer
15 years 6 months ago
Learning by Observing: Case-Based Decision Making in Complex Strategy Games
Abstract. There is a growing research interest in the design of competitive and adaptive Game AI for complex computer strategy games. In this paper, we present a novel approach for...
Darko Obradovic, Armin Stahl
INFORMATICALT
1998
96views more  INFORMATICALT 1998»
15 years 5 months ago
State Estimation of Dynamic Systems in the Presence of Time-Varying Outliers in Observations
Abstract. In the previous papers (Masreliez and Martin, 1977; Novoviˇcova, 1987; Schick and Mitter, 1994) the problem of recursive estimation of linear dynamic systems parameters ...
Rimantas Pupeikis
FLAIRS
2009
15 years 4 months ago
Dynamic Programming Approximations for Partially Observable Stochastic Games
Partially observable stochastic games (POSGs) provide a rich mathematical framework for planning under uncertainty by a group of agents. However, this modeling advantage comes wit...
Akshat Kumar, Shlomo Zilberstein
AAAI
2011
14 years 6 months ago
Risk-Averse Strategies for Security Games with Execution and Observational Uncertainty
Attacker-defender Stackelberg games have become a popular game-theoretic approach for security with deployments for LAX Police, the FAMS and the TSA. Unfortunately, most of the ex...
Zhengyu Yin, Manish Jain, Milind Tambe, Fernando O...