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NETGAMES
2006
ACM
16 years 21 days ago
A distributed architecture for MMORPG
We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solution begins by splitting the large virtual world into smaller regions, each reg...
Marios Assiotis, Velin Tzanov
OZCHI
2006
ACM
16 years 21 days ago
Spatial sound localization in an augmented reality environment
Augmented Reality (AR), the overlay of virtual images onto the real world, is an increasingly popular technique for developing new human-computer interfaces. As human navigation a...
Jaka Sodnik, Saso Tomazic, Raphael Grasset, Andrea...
ISM
2005
IEEE
109views Multimedia» more  ISM 2005»
16 years 10 days ago
A Trust Model for Ubiquitous Systems based on Vectors of Trust Values
Ubiquitous Computing foresees a massively networked world supporting a population of diverse but cooperating mobile devices where trust relationships between entities are uncertai...
Hassan Jameel, Hung Le Xuan, Umar Kalim, Ali Sajja...
ACMACE
2005
ACM
16 years 9 days ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry
ITICSE
2005
ACM
16 years 9 days ago
A research-led curriculum in multimedia: learning about convergence
Traditional teaching methods have acknowledged limitations. Lectures may be used to transmit information efficiently, but often fail to motivate students to engage with the subjec...
Hugh C. Davis, Su White