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ACL
2009
15 years 4 months ago
Learning Semantic Correspondences with Less Supervision
A central problem in grounded language acquisition is learning the correspondences between a rich world state and a stream of text which references that world state. To deal with ...
Percy Liang, Michael I. Jordan, Dan Klein
CHI
2011
ACM
14 years 9 months ago
From the lab to the world: lessons from extending a pointing technique for real-world use
We present the Pointing Magnifier as a case study for understanding the issues and challenges of deploying lab-validated pointing facilitation techniques into the real world. The ...
Alex Jansen, Leah Findlater, Jacob O. Wobbrock
ACL
2010
15 years 4 months ago
Talking NPCs in a Virtual Game World
This paper describes the KomParse system, a natural-language dialog system in the three-dimensional virtual world Twinity. In order to fulfill the various communication demands be...
Tina Klüwer, Peter Adolphs, Feiyu Xu, Hans Us...
SI3D
1992
ACM
15 years 10 months ago
Implementation of Flying, Scaling and Grabbing in Virtual Worlds
In a virtual world viewed with a head-mounted display, the user may wish to perform certain actions under the control of a manual input device. The most important of these actions...
Warren Robinett, Richard Holloway
TABLETOP
2007
IEEE
16 years 13 days ago
Spilling: Expanding Hand held Interaction to Touch Table Displays
We envision a nomadic model of interaction where the personal computer fits in your pocket. Such a computer is extremely limited in screen space. A technique is described for “s...
Dan R. Olsen Jr., Jeffrey Clement, Aaron Pace