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AGI
2008
15 years 8 months ago
Temporal Action Logic for Question Answering in an Adventure Game
Inhabiting the complex and dynamic environments of modern computer games with autonomous agents capable of intelligent timely behaviour is a significant research challenge. We illu...
Martin Magnusson, Patrick Doherty
SDM
2010
SIAM
195views Data Mining» more  SDM 2010»
15 years 8 months ago
MACH: Fast Randomized Tensor Decompositions
Tensors naturally model many real world processes which generate multi-aspect data. Such processes appear in many different research disciplines, e.g, chemometrics, computer visio...
Charalampos E. Tsourakakis
IADIS
2004
15 years 8 months ago
Problem Based Learning in the Digital Age: A Case Study on Digital Entertainment
While the digital age is based on computing, computing disciplines remain conservative in their curricula and delivery methods. Computer science and information systems curricula ...
Janet Aisbett, Greg Gibbon
267
Voted
GECCO
2008
Springer
363views Optimization» more  GECCO 2008»
15 years 7 months ago
Towards high speed multiobjective evolutionary optimizers
One of the major difficulties when applying Multiobjective Evolutionary Algorithms (MOEA) to real world problems is the large number of objective function evaluations. Approximate...
A. K. M. Khaled Ahsan Talukder
DEXA
2010
Springer
319views Database» more  DEXA 2010»
15 years 7 months ago
An Efficient Similarity Join Algorithm with Cosine Similarity Predicate
Given a large collection of objects, finding all pairs of similar objects, namely similarity join, is widely used to solve various problems in many application domains.Computation ...
Dongjoo Lee, Jaehui Park, Junho Shim, Sang-goo Lee