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ACMACE
2007
ACM
15 years 10 months ago
Understanding social interaction in world of warcraft
Research has argued that social interaction is a primary driving force for gamers to continue to play Massive Multiple Online Role Playing Games (MMORPGs). However, one recent stu...
Vivian Hsueh-hua Chen, Henry Been-Lirn Duh
ACL
2010
15 years 4 months ago
The Human Language Project: Building a Universal Corpus of the World's Languages
We present a grand challenge to build a corpus that will include all of the world's languages, in a consistent structure that permits large-scale cross-linguistic processing,...
Steven P. Abney, Steven Bird
ICCV
2011
IEEE
14 years 6 months ago
Optimal Estimation of Vanishing Points in a Manhattan World
In this paper, we present an analytical method for computing the globally optimal estimates of orthogonal vanishing points in a “Manhattan world” with a calibrated camera. We ...
Faraz Mirzaei, Stergios Roumeliotis
FTDCS
2003
IEEE
15 years 11 months ago
Looking for a Common View for Mobile Worlds
This paper considers central issues of distributed computing in a mobile environment. Its aim is to light on the first brick of a common view for mobile systems. We pool together...
Maria Gradinariu, Michel Raynal, Gwendal Simon
ICPR
2010
IEEE
16 years 1 months ago
Robust Matching in an Uncertain World
Finding point correspondences which are consistent with a geometric constraint is one of the cornerstones of many computer vision problems. This is a difficult task because of sp...
Frédéric Sur