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CA
2003
IEEE
16 years 20 hour ago
Agent Chameleons: Agent Minds and Bodies
Agent design has to date concerned itself with the issues pertaining to a single body embedded in a single environment, whether virtual or real. This paper discusses the notion of...
Brian R. Duffy, Gregory M. P. O'Hare, Alan N. Mart...
CW
2003
IEEE
16 years 18 hour ago
Virtual Spaces as Artifacts: Implications for the Design of Educational CVEs
Space is important for learning and socializing. Cyberworlds provide a new space for socialization and communication with a great degree of flexibility, allowing users to create a...
Ekaterina Prasolova-Førland
SI3D
2003
ACM
15 years 12 months ago
The MOVES institute's America's army operations game
: America’s Army If you go strictly by the number of young adults playing it at all hours, itʼs a success. But how does Americaʼs Army, the US Armyʼs free PC game strategic co...
Michael Zyda, Alex Mayberry, Casey Wardynski, Russ...
CAIP
1997
Springer
155views Image Analysis» more  CAIP 1997»
15 years 11 months ago
Discrete-Time Rigidity-Constrained Optical Flow
An algorithm for optical ow estimation is presented for the case of discrete-time motion of an uncalibrated camera through a rigid world. Unlike traditional optical ow approaches t...
Jeffrey Mendelsohn, Eero P. Simoncelli, Ruzena Baj...
C5
2004
IEEE
15 years 10 months ago
Squeak in Spain as Part of the LinEx Project
Extremadura regional government [1] has started to use Squeak [2] within the LinEx [3] project. Cooperation from the group Small-Land [4], devoted to spread the use of Squeak in t...
Diego Gómez Deck, José L. Redrejo Ro...