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164
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SIGCSE
2005
ACM
110views Education» more  SIGCSE 2005»
16 years 7 days ago
Towards concrete concurrency: occam-pi on the LEGO mindstorms
In a world of ad-hoc networks, highly interconnected mobile devices and increasingly large supercomputer clusters, students need models of computation that help them think about d...
Christian L. Jacobsen, Matthew C. Jadud
171
Voted
ACMACE
2009
ACM
15 years 11 months ago
Critical gameplay
How do games effect the way we problem solve, socialize, or even view the world? When we shoot do we learn to destroy obstacles instead of work around them? Does the binary world ...
Lindsay Grace
AIIA
2001
Springer
15 years 11 months ago
An Agent Architecture for Planning in a Dynamic Environment
This paper briefly describes a scalable architecture for implementing autonomous agents that act in a virtual world created for a computer game and must interact with it by suitabl...
Giuliano Armano, Giancarlo Cherchi, Eloisa Vargiu
SIGGRAPH
1996
ACM
15 years 10 months ago
Superior Augmented Reality Registration by Integrating Landmark Tracking and Magnetic Tracking
Accurate registration between real and virtual objects is crucial for augmented reality applications. Existing tracking methods are individually inadequate: magnetic trackers are ...
Andrei State, Gentaro Hirota, David T. Chen, Willi...
BCSHCI
1997
15 years 8 months ago
HyperAT: HCI and Web Authoring
We review HCI problems with hypertext, and for authoring World Wide Web documents in particular. We suggest that a framework is required to understand the usability issues, and th...
Yin Leng Theng, Cécile Rigny, Harold W. Thi...