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ACMACE
2005
ACM
16 years 5 days ago
Possession techniques for interaction in real-time strategy augmented reality games
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
Keith Phillips, Wayne Piekarski
CVPR
2011
IEEE
15 years 2 months ago
Unbiased Look at Dataset Bias
Datasets are an integral part of contemporary object recognition research. They have been the chief reason for the considerable progress in the field, not just as source of large...
Antonio Torralba, Alyosha Efros
CHI
2011
ACM
14 years 10 months ago
Real-time nonverbal opinion sharing through mobile phones during sports events
Even with the rise of the World Wide Web, TV has remained the most pervasive entertainment medium and is nowadays often used together with other media, which allow for active part...
Alireza Sahami Shirazi, Michael Rohs, Robert Schle...
ECCV
2002
Springer
16 years 8 months ago
Automatic Camera Calibration from a Single Manhattan Image
We present a completely automatic method for obtaining the approximate calibration of a camera (alignment to a world frame and focal length) from a single image of an unknown scene...
J. Deutscher, Michael Isard, John MacCormick
WWW
2004
ACM
16 years 7 months ago
Network arts: exposing cultural reality
In this article, we explore a new role for the computer in art as a reflector of popular culture. Moving away from the static audiovisual installations of other artistic endeavors...
David A. Shamma, Sara Owsley, Kristian J. Hammond,...