There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
Datasets are an integral part of contemporary object recognition research. They have been the chief reason for the considerable progress in the field, not just as source of large...
Even with the rise of the World Wide Web, TV has remained the most pervasive entertainment medium and is nowadays often used together with other media, which allow for active part...
Alireza Sahami Shirazi, Michael Rohs, Robert Schle...
We present a completely automatic method for obtaining the approximate calibration of a camera (alignment to a world frame and focal length) from a single image of an unknown scene...
In this article, we explore a new role for the computer in art as a reflector of popular culture. Moving away from the static audiovisual installations of other artistic endeavors...
David A. Shamma, Sara Owsley, Kristian J. Hammond,...