The objective of this work is the automatic detection and grouping of imaged elements which repeat in a scene. We show that structures that repeat in the world (for example wall p...
At EuroPARC, we have been exploring ways to allow physically separatedcolleagues to work together effectively and naturally. In this paper, we briefly discuss several examples of ...
William W. Gaver, Thomas P. Moran, Allan MacLean, ...
This paper describes a novel system for creating virtual creatures that move and behave in simulated three-dimensional physical worlds. The morphologies of creatures and the neura...
The near ubiquity of mobile phones in the world and in people's lives, have created new opportunities for reinterpretation of what these devices are and what they do. One area...
Good artificial intelligence for strategy and first person shooter games requires tactical information. Tactical information assists agents in choosing appropriate places to place...
Frederick W. P. Heckel, G. Michael Youngblood, D. ...