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GI
2008
Springer
15 years 7 months ago
Context, emergent game play and the mobile gamer as producer
: The emerging tensions between the mobile application logic and the unfolding dynamic context of use belong to the core challenges of ubiquitous computing today. Starting from and...
Stephan Wolff, Barbara Grüter
CG
1999
Springer
15 years 6 months ago
Occlusion in collaborative augmented environments
Augmented environments superimpose computer enhancements on the real world. Such augmented environments are well suited for collaboration of multiple users. To improve the quality...
Anton L. Fuhrmann, Gerd Hesina, François Fa...
WAPCV
2007
Springer
16 years 20 days ago
A Proto-object Based Visual Attention Model
One of the first steps of any visual system is that of locating suitable interest points, ‘salient regions’, in the scene, to detect events, and eventually to direct gaze towa...
Francesco Orabona, Giorgio Metta, Giulio Sandini
CVPR
2006
IEEE
16 years 8 months ago
Modeling Correspondences for Multi-Camera Tracking Using Nonlinear Manifold Learning and Target Dynamics
Multi-camera tracking systems often must maintain consistent identity labels of the targets across views to recover 3D trajectories and fully take advantage of the additional info...
Vlad I. Morariu, Octavia I. Camps
CVPR
2010
IEEE
16 years 3 months ago
Direct Image Alignment of Projector-Camera Systems with Planar Surfaces
Projector-camera systems use computer vision to analyze their surroundings and display feedback directly onto real world objects, as embodied by spatial augmented reality. To be e...
Samuel Audet, Masatoshi Okutomi, Masayuki Tanaka