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GCC
2007
Springer
16 years 16 days ago
Data Persistence in Structured P2P Networks with Redundancy Schemes
Data service is the principle application in structured P2P networks. And in many cases, we need the data to persist for a long time. So how to persist the data service and how lo...
Hongxing Li, Guihai Chen
3DPVT
2006
IEEE
145views Visualization» more  3DPVT 2006»
16 years 13 days ago
The Recursive Multi-Frame Planar Parallax Algorithm
This paper presents a method for obtaining accurate dense elevation and appearance models of terrain using a single camera on-board an aerial platform. Applications of this method...
Christopher Geyer, Todd Templeton, Marci Meingast,...
CCECE
2006
IEEE
16 years 13 days ago
Lazy Generation of Building Interiors in Realtime
Impenetrable doors are often quite common in virtual worlds. This is especially apparent in video games boasting large urban environments. Although there are often enterable build...
Evan Hahn, Prosenjit Bose, Anthony Whitehead
ACCV
2006
Springer
16 years 11 days ago
Vision-Based Posing of 3D Virtual Actors
Construction of key poses is one of the most tedious and time consuming steps in synthesizing of 3D virtual actors. Recent alternate schemes expect the user to specify two inputs. ...
Ameya S. Vaidya, Appu Shaji, Sharat Chandran
MOBICOM
2006
ACM
16 years 10 days ago
A MAC protocol for ad-hoc underwater acoustic sensor networks
A medium access control (MAC) protocol is proposed that is suitable for non-synchronized ad-hoc networks, and in particular for the energy-constrained underwater acoustic networks...
Borja Peleato, Milica Stojanovic