In this paper we present the results of an experiment made with our e-librarian service ”MatES”, an e-Learning tool on fractions in mathematics. MatES allows students to enter...
We demonstrate a system built using probabilistic techniques that allows for remarkably accurate localization across our entire office building using nothing more than the built-...
Andreas Haeberlen, Eliot Flannery, Andrew M. Ladd,...
We present the Buffer Heap (BH), a cache-oblivious priority queue that supports Delete-Min, Delete, and Decrease-Key operations in O( 1 B log2 N B ) amortized block transfers fro...
We present a novel approach to controlling a virtual 3D camera with a 2D mouse or stylus input device that is based on gestural interaction. Our approach to 3D camera manipulation...
Computing shadow boundaries is a difficult problem in the case of non-point light sources. A point is in the umbra if it does not see any part of any light source; it is in full l...