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DIGRA
2003
Springer
15 years 12 months ago
The Diverse Worlds of Computer Games: A Content Analysis of Spaces, Populations, Styles and Narratives
The Diverse Worlds Project analysed 130 computer and video games (CVGs) to understand their textual landscape. Titles were sampled from the five gaming platforms dominant in 2002....
Jeffrey E. Brand, Scott Knight, Jakub Majewski
CSB
2004
IEEE
115views Bioinformatics» more  CSB 2004»
15 years 10 months ago
PoPS: A Computational Tool for Modeling and Predicting Protease Specificity
Proteases play a fundamental role in the control of intra- and extracellular processes by binding and cleaving specific amino acid sequences. Identifying these targets is extremel...
Sarah E. Boyd, Maria J. García de la Banda,...
ISTCS
1995
Springer
15 years 10 months ago
Computation of Highly Regular Nearby Points
We call a vector x 2 IRn highly regular if it satis es < x m >= 0 for some short, non{zero integer vector m where < : : > is the inner product. We present an algorithm...
Carsten Rössner, Claus-Peter Schnorr
170
Voted
SODA
2003
ACM
131views Algorithms» more  SODA 2003»
15 years 8 months ago
Root comparison techniques applied to computing the additively weighted Voronoi diagram
This work examines algebraic techniques for comparing quadratic algebraic numbers, thus yielding methods for deciding key predicates in various geometric constructions. Our motiva...
Menelaos I. Karavelas, Ioannis Z. Emiris
COGSCI
2007
85views more  COGSCI 2007»
15 years 6 months ago
Semantic Boost on Episodic Associations: An Empirically-Based Computational Model
Words become associated following repeated co-occurrence episodes. This process might be further determined by the semantic characteristics of the words. The present study focused...
Yaron Silberman, Shlomo Bentin, Risto Miikkulainen