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CHI
2005
ACM
16 years 7 months ago
Automating the detection of breaks in continuous user experience with computer games
This paper describes an approach towards automating the identification of design problems with three-dimensional mediated or gaming environments through the capture and query of u...
Tim Marsh, Kiyoung Yang, Cyrus Shahabi, Wee Ling W...
CHI
2004
ACM
16 years 7 months ago
Labeling images with a computer game
We introduce a new interactive system: a game that is fun and can be used to create valuable output. When people play the game they help determine the contents of images by provid...
Luis von Ahn, Laura Dabbish
MHCI
2009
Springer
16 years 1 months ago
Ubikequitous computing: designing interactive experiences for cyclists
This paper charts the distinctive challenges of designing mobile experiences for cyclists and presents two studies of mobile cyclebased experiences: one a heritage tour; the other...
Duncan Rowland, Martin Flintham, Leif Oppermann, J...
HT
2009
ACM
16 years 1 months ago
The redocumentation process of computer mediated activity traces: a general framework
The digital world enables the creation of personalized documents. In this paper we are interested in describing a computer mediated activity by a person throughout a semi-automati...
Leila Yahiaoui, Yannick Prié, Zizette Boufa...
ICRA
2008
IEEE
114views Robotics» more  ICRA 2008»
16 years 1 months ago
Mobile robot control in the road sign problem using Reservoir Computing networks
— In this work we tackle the road sign problem with Reservoir Computing (RC) networks. The T-maze task (a particular form of the road sign problem) consists of a robot in a T-sha...
Eric A. Antonelo, Benjamin Schrauwen, Dirk Strooba...