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CHI
2010
ACM
15 years 7 months ago
Critical gameplay: software studies in computer gameplay
The computer game software with which we interact on a daily basis not only entertains us, it trains us into specific patterns. Critical Gameplay is a design practice which endeav...
Lindsay Grace
SIGCSE
2009
ACM
135views Education» more  SIGCSE 2009»
16 years 7 months ago
Breadth-last technical electives: integrating the CS core via computer games and mobile robotics
In this paper, we introduce the concept of breadth-last technical elective courses, which are designed to assist undergraduate CS students in integrating their entire core curricu...
William W. White, Jerry B. Weinberg
CIMCA
2008
IEEE
16 years 1 months ago
LGR: The New Genetic Based Scheduler for Grid Computing Systems
—The computational grid provides a promising platform for the deployment of various high-performance computing applications. In computational grid, an efficient scheduling of tas...
Leili Mohammad Khanli, Seyad Naser Razavi, Nima Ja...
IPPS
2007
IEEE
16 years 28 days ago
A global address space framework for locality aware scheduling of block-sparse computations
In this paper, we present a mechanism for automatic management of the memory hierarchy, including secondary storage, in the context of a global address space parallel programming ...
Sriram Krishnamoorthy, Ümit V. Çataly&...
IPPS
2007
IEEE
16 years 28 days ago
Local Scheduling for Volunteer Computing
BOINC, a middleware system for volunteer computing, involves projects, which distribute jobs, and hosts, which execute jobs. The local (host-level) scheduler addresses two issues:...
David P. Anderson, John McLeod