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SPAA
2006
ACM
16 years 17 days ago
Network design with weighted players
We consider a model of game-theoretic network design initially studied by Anshelevich et al. [2], where selfish players select paths in a network to minimize their cost, which is...
Ho-Lin Chen, Tim Roughgarden
SPAA
2003
ACM
15 years 12 months ago
Information gathering in adversarial systems: lines and cycles
In this paper we consider the problem of routing packets to a single destination in a dynamically changing network, where both the network and the packet injections are under adve...
Kishore Kothapalli, Christian Scheideler
CLUSTER
2001
IEEE
15 years 10 months ago
Approximation Algorithms for Data Distribution with Load Balancing of Web Servers
Given the increasing traffic on the World Wide Web (Web), it is difficult for a single popular Web server to handle the demand from its many clients. By clustering a group of Web ...
Li-Chuan Chen, Hyeong-Ah Choi
BMCBI
2006
119views more  BMCBI 2006»
15 years 6 months ago
A methodology for the structural and functional analysis of signaling and regulatory networks
Background: Structural analysis of cellular interaction networks contributes to a deeper understanding of network-wide interdependencies, causal relationships, and basic functiona...
Steffen Klamt, Julio Saez-Rodriguez, Jonathan A. L...
ALGORITHMICA
1999
156views more  ALGORITHMICA 1999»
15 years 6 months ago
Competitive Optimal On-Line Leasing
Consider an on-line player who needs some equipment (e.g., a computer) for an initially unknown number of periods. At the start of each period it is determined whether the player w...
Ran El-Yaniv, R. Kaniel, Nathan Linial