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» Computing a Representation of the Local Environment
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GAMEON
2007
15 years 8 months ago
Gaming Technology in Cultural Heritage Systems
This paper describes the design and implementation of an interactive walk-through of a reconstructed German stronghold, the Dillenburg. The application is currently in use at the ...
Tim Horz, Albert Pritzkau, Christof Rezk-Salama, S...
HCI
2001
15 years 7 months ago
Distributed user modelling for universal information access
In a distributed multi-agent based software environment, the traditional monolithic user model ceases to exist and is replaced by user model fragments, developed by the various so...
Julita Vassileva
AROBOTS
2002
91views more  AROBOTS 2002»
15 years 6 months ago
Fast, On-Line Learning of Globally Consistent Maps
To navigate in unknown environments, mobile robots require the ability to build their own maps. A major problem for robot map building is that odometry-based dead reckoning cannot ...
Tom Duckett, Stephen Marsland, Jonathan Shapiro
AROBOTS
2002
130views more  AROBOTS 2002»
15 years 6 months ago
Dynamic Motion Planning for Mobile Robots Using Potential Field Method
The potential field method is widely used for autonomous mobile robot path planning due to its elegant mathematical analysis and simplicity. However, most researches have been focu...
Shuzhi Sam Ge, Youjing Cui
JFPLC
2001
15 years 7 months ago
Recherche adaptative et contraintes musicales
We propose an environment for musical constraint solving, in the visual programming language OpenMusic. We describe an implementation of a local search algorithm, called adaptive s...
Charlotte Truchet, Carlos Agon, Gérard Assa...